How do you stop the deluxe puppet from auto jumping?
I'm making a platformer using the deluxe puppet. When it gets to the edge of a platform it auto jumps. How do I stop this?
Also when keyframe platforms rise, if they're in motion and my character is over them, not touching, it'll get launched.
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Stamp the deluxe puppet once again. It shouldn't do it on default. If you already tweaked it: Click the auto-jump button only once. It will look as if it is still active/inactive. This is a bug. It will stop auto-jumping
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Thanks! The option isn't in the logic? That's where I've been looking but I forgot you can L1+square too to bring up the puppet menu I believe?
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Yes you can tweak it. it is in one of the later tabs
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I have a puppet currently with a persistent auto jump even with the feature disabled. Have any of you encountered this? I’m aware of the bug you mentioned RE the button still showing on, and have tried both configurations.
Essentially the puppet doesn’t jump across gaps, but still forces a hop whenever it runs up to a low object or sculpted floor.
I’ve got custom animation for walk/run, and jump is linked to a button press. Procedural animations are turned off.
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