Move an object in a specified arc every time
Right now, I have density take care of the object falling down and then when it hits the platform use advanced mover to bounce up in a specified arc using the Y and X values.
However, I have noticed any additional bounces off the platform after the first bounce sends the object flying in a huge arc.
Is it adding up?
How do I get that under control? At most, I just want there to be a slight (and I mean slight) variation to the arc depending on where the object strikes the platform (centre, further ends).
Thanks.
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Ohhh, it might be because I switch on the advanced mover upon impact and so on the second bounce whatever values I put in when first switched on is then doubled on the second bounce.
Does that mean I have to use a not gate to switch off the advanced mover when the object is no longer bumping the object? How do I detect that, with zones?
Or is there any easier way?
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