Make a point and click adventure game?
I’d like to try my hand at making a point and click adventure game (think 90s Lucasarts games, like Monkey Island, etc).
Most of it should be fairly straightforward from a technical point of view, but I can’t figure out how to implement the basic control mechanism: the point and click part!
I want to be able to click somewhere in a scene with the imp, and have the puppet walk to wherever I clicked. I know it’s possible, because some of the main campaign in the full version of Dreams uses this mechanic, but I can’t figure out how to get it working.
Any ideas?
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Hi,
What you'll need to do is either have "zones" you can click on and your character goes to preset positions in those zones, do this by having invisible sculpts with grab sensors so you can "grab" the air and the character will go there, or better yet, make them none grabbable and use the "hover" output from the grab sensor, "ANDed" with a button out of the control sensor.
Hope this helps
John -
Ah, that’s brilliant (and very clever!), cheers John!
To be honest, I still have some questions, but I’m gonna try and figure out the rest for myself (more fun that way!). I’ll probbaly be posting on this thread again in a few days though when I inevitably get stuck again :-) -
Ok, so, I’ve finally been able to try this out, and I have one (probably stupid) question:
how do I actually get the puppet to move to the zones? I’ve tried putting a follower on the puppet logic microchip, and set to follow a tag in the scene, but it’s not working.
Why might that be?
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