Bouncy ball - bounce character off it?
Just having a play around with a ‘total wipeout’ thing where you try and jump across giant bouncy balls over a pool. But no matter how bouncy/squashy I make the balls, if I jump on them with a puppet nothing happens.
Is there any built in way to make the physical properties of an object affect an object hitting it?
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As far as I understand it (and with some testing of my own), the "bounciness" purely affects the movement of the object itself. And the "squashiness" purely affects the object's shape itself when it lands on something with enough force.
For example, attaching a squashy thing to a piston and pushing it against a wall has an affect, because it's hitting an unmovable object. But if you attach a piston to the other side as well, to squash it through direct manipulation, there is no squash at all. The pistons just stop moving.
So it seems these have no real physical qualities to them, only some simple "trickery" to let things look a bit more animated/reactive, without having much of a hit to performance at runtime. -
Even 1% of Squashiness with highest physics quality is not very intractable with puppets. You can try messing around with the puppet's collision shape as well and see what happens, but don't hold your breath on getting something good.
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