Can I "bundle" an emitted object with its own emitter?
I made a mech, and a laser beam. I put an emitter on the mech, set to emit the laser beam (pew pew). Now, when I load the mech into a new level it "forgets" the object that it is supposed to emit, so I have to reprogram the guns every time.
The only workaround I could find was to save the beam and mech as a single object, but that means every time I start the level, there are two laser beams hovering in front of the guns, and they just fall to the ground and look really bad/dumb.
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Bundling the laser beams with the mech is the right idea. Usually when you reference an object in an emitter the object will turn itself off (so won’t be visible and won’t fall to floor) so if it is falling to the floor you might just need to hook it up to the emitter again.
Check out how we have packaged Connie up with her effects and explosions for an example of how we do this stuff.
Can’t wait to see your laser mech!!! Hope this helps :) Peter -
Thanks. He's already published in Twin Stick Mech, and i didnt realize connie was remixable. This really helps, thank you.
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