Record possession having a lot of inaccuracy?
Been trying to work out some faux ai for a race track mainly because I'm not logic knowledgable enough yet to figure out raycasting and avoidance, and keyframes have been giving me their own trouble, but when I tried to use the record possession tool, the playback was deviating from what I did pretty significantly at times. I tried looking into the settings to mess with the amplification ansld playback, but so far no luck.
Any thoughts on the possession or the way to setup the raycast ai?
Thanks!
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This really shouldn’t happen at all. Are you moving the puppet after you have animated it? I think the animation plays relative to the start position of the puppet so that could result in unexpected paths.
If this is not the case please let me know and I will dig further.
Cheers,
Peter -
No, it's definitely something different. I am essentially using a copied clone of my original vehicle which had a few pieces of logic attached to it, but if the recording is acting independent from that then I cant see how it would relate.. I will publish it under a name to take a look at in just a bit and update after
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Sent to you. It's called Beach Racetrack Lite. Both vehicles on either side of the primary have different recordings than what they're showing, but the one they ARE doing seems to be consistent
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