Why is there no seperate min/max focus distance slider on the Camera?
For a 1st Person game i’m trying to make it so that only the stuff in the far background is blurred. Messing with the aperture and focus distance i can never get it right, because it makes the camera focus on a specific distance and then it also blurs stuff behind that distance.
This makes objects close to the player blurry as well, only having a clear middleground between close objects and distant objects.
There should be a slider for minimum as well as maximum focus distance in order to fix this, unless there is another way i’m not aware of?
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This is a really good point. I think the camera is set up this way because it’s how real cameras work but that doesn’t mean it’s super useful.
For now I guess you could set your focal distance a short way in front of the player (5m?) and then set the apature quiet low (maybe 25%) That way the background will still blur out but geometry close to the camera should be in focus.
Hope this helps,
Peter -
Yeah that kinda works, but it’s not as much blur as i would prefer for the background :(
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Yeah, it’s a trade off. I can imagine us adding a near & far focus range at a later point (if it remains compatible with current level but we will have to see. Really good suggestion thought, thank you :)
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Awesome, looking forward to it, glad I could help!
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