Blending multiple walk cycles
I am having some trouble creating a circuit to accommodate a walk that turns into a run over time. I have created 2 different cycles on my puppet and individually they work fine but getting them to behave together is proving to be difficult. I have just found somebody's explanation on making attack combos and I'll try to fashion something similar to that but it is clear that I have some trouble with exclusive gates and timers
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Ah! I found a solution! I was going about using my signal manipulator wrong. I tried to invert the signal when what I really need to do was send an impulse upon release! The only place to find that is in the custom remapper page and I neglected that page by accident. Oops. Live n learn
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