How to change the way a sculpt blends into another sculpt after making it?
So currently my sculpt is made out of two different shapes, and one of the shapes has a blend on it that is too much so i want to lower it so they blend sharper.
How do i do this without having to remake it??
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Hi,
Currently you can't change it after you've stamped it down. Sorry about that
John -
Hopefully you guys patch it in, there’s a lot of common features like this that are missing and it doesn’t make sense.
I’m writing down a list of things that desperately need to get added and will post it near the end of beta, hopefully it will get adressed. -
Hi,
This is not a missing feature perse, it's alumination of how our engine works.
We are doing things quite differently and there a some amazing things you get for tradeoffs like this
John -
It doesn't make a ton of sense that you can move/rotate/scale/stretch a stamped shape with it's current blending value intact, but you can't edit the blending value.
I'd be fine with slow performance while editing this since it wouldn't be happening too often. -
Just diving deep into dreams myself and this along with the ability to change the color of a shape once places would be huge. the engine is already so incredible, I am sorry for wanting more!
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