How do I get Lips synchronized to the player’s voice?
I recall seeing an Mm stream where lips were applied to a puppet and they moved in sync with the player speaking.
Is this functionality in the beta?
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Hi
If you take the envelope output of a sound (a voice in this case) and attached ACH that to an animation of the mouth open, it will be lipsyncing
John -
Hi John,
I have tried REALLY hard to figure out what I’m meant to do, and failed utterly. I don’t even know what “ACH” is, let alone “the envelope output of a sound”.
Could I have some hints? I used to think I was a fairly technical person, but Dreams is killing me. -
Not sure what ACH is but the "Envelope Output" of sound is the default output of sound fx gizmo. I think for the player themselves speaking, there may be something like this in a controller sensor? or a puppet interface? I honestly didn't think there was player mic input other than straight recording? I could be wrong though
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