How do I make the puppet stay in new position when animation ends?!
I made a punch animation where the puppet moves a bit foward when square is pressed once, but after the animation is done, he keeps moving back to it's original position, but I want it to stay in the new position when the animation ends?! I'm only using a timeline, keyframes and controller sensor.
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So it sounds like you are animating the puppet forwards but it’s root is staying in the same place, so you need to move the root forwards instead of animate the character forwards. I would remove the forward transition from the animation and pulse a mover on the puppet. That will remove the pop back after the animation but also solves things like moving the character through walls if you hit the punch button when facing geomety.
Hope this helps :) Peter
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