How do I change the direction a fleeing object goes?
When I have an object flee from the puppet, it seems to go in a single direction. I’ve rotated, moved, and messed with the logic values of the Follower gadget and yet the object still goes in this single direction. How can I change the direction the object flees to?
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The follower gadget is always going to make an object move towards or away from a specified point which means it’s movement direction can’t be changed.
To change the direction the object is fleeing in you would have to update the position it is trying to move away from.
Hope this helps. Peter -
If you'd like to control where it runs *to*, it sounds like you could just trigger a change of target point of the follower when the puppet gets within a certain radius?
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