Any way to replace clones you've made all over your scene, with a saved object, so they become linked to the source and updatable?
Imagine this scenario (true story): you've made a whole landscape out of dozens of clones of one single grass module you sculpted, but you didn't know you had to save it as an object for it to be editable with the changes updating everywhere.
You save it as an object, but now only the one piece you saved is linked, not the rest of the dozens of clones you've made.
Is there any way to replace these clones with the saved version in one fell swoop?
If not, I'd like to suggest that feature.
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Sorry. We don’t currently have that feature in the beta.
K -
Time to do some grass farming it seems xD
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Just so you know, using the clone tool, you can make "live clones." This means if you edit one, the other live clones update as well.
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