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More grid issues.  Aligning flat surfaces to the grid.

  • Aecert

    Are you also using precise move? That helps me align and rotate stuff.

  • QuietlyWrong

    If you do your sculpting with the grid on it will make it easier to align parts afterwards if you want lots of neat right-angles.

  • thebiv

    That's what I'm saying, quietly. I'd like to sculpt with the grid on, but the flat surfaces of cylinders and donuts don't align to the grid.

  • thebiv

    I do not know what you mean by precise move.

  • QuietlyWrong

    I sculpted a cuboid on the grid, and then a cylinder as a new element and when it came to aligning four copies of the cylinders around the cuboid I had no problems. And with some motor bolts and controller logic, a very basic car.

  • thebiv

    Then I don't understand what I am doing wrong. Whenever I turn on the grid, it forces the cylinder tool off 45 degrees verticle and 45 degrees horizontally as soon as I move it.

  • QuietlyWrong

    Weird!

  • Nikidan

    hey there. I also think the grid is a bit bugged out atm. as others have said, simply using a standard cube and copying it can sometimes bring it off grid. no matter how much aligning to grid or setting grid origin you do. it won't align!
    either I'm missing something, or the grid tends to go off rails every now and then. it's basically the most frustrating part for me. when I was working with grid on and standard, unstretched cube shapes, even then some cubes would go off grid, also not fixable with any of the grid alignment options. it's crazy!

  • djbone

    hello. Personnaly when i'm on grid, if i create an other shape, i select a shape that is allready on the grid, look that it is well aligned, and i create the other shape. Or if it's a new sculpture from fresh, i set the object on the center of the floor.

  • Ravies

    I'm having trouble with grid alignment. I've seen a few other posts on here about it as well. Haven't tried Aecert's suggestion about combining it with 'Precise Move' yet though. Will have to check that out and see if it helps but quite honestly I'm not sure why that should be necessary.

    I read on another post that each separate sculpt has it's own grid as opposed to there just being one global grid as you'd probably assume (I did). You can use L1+∆ to set the grid origin on one sculpt and then use ∆ on your second sculpt to 'align to grid'. This SOMETIMES works, but not always.

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