Non Physic Object
Hi!
I have an object which I can move in four directions. Up, left, right and down. This object has no physic. Collider doesn't work on non physical objects. I tried to use laser scope or trigger. Both works very well, but.... not 100 %. It works left, right, up and down, but if I press left and down on the D-pad, the object go through the invisible wall.
Is there a way to solve this?
Why can't Media Molecule add a non physic collider?
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A non-physics collider as you call it would be achievable through use of labels.
Your non-collidable sculpt can be assigned a label in its tweak menu and the scope or trigger zones can be setup to see the labels. -
Though really, I'd highly recommend just making it movable. Collision is hard, and requires a physics simulation of some kind, which is why turning something "movable" is required because that's how the engine knows to physically simulate that thing.
The real question is, what's the reason for wanting to not make it movable? -
Hi! Thank you both for the answers! TAPgiles: I'm just experimenting with a kind of Space Invaders game. I tried to turn on movable, but the space ship is very unstable when it hits obstacles, even if I use Gyroscope. If you make a 2D pixel game, you need to turn moveable off, or else you will have collision issues. But I think I found a way. I use triggers on all the sides, and every time it hits an obstacle, I use a key frame to turn off the speed instead of just the power of the mover.
I don't think Dreams is very 2D friendly, like for example Unity. I really hope they can add more 2D features in the future, like Orthographic camera.
But I really love Dreams! ?
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