How can I change something's size during play mode based on what happens?
I want to have a lightning bolt be the right size to always hit a wall. I have a laser scope gadget, but then what?
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I'd probably use paint, and "attach at both ends" and link it to an object that I move to the wall. John Beech demonstrated this in a stream: https://youtu.be/uTYkwLhVFVw?t=390
And I showed how in a shorter video: https://www.youtube.com/watch?v=UCzi_OtSKpM -
That sounds good but I'm not sure how I could move the object to the wall.
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Ok I figured that part out but now I'm trying to figure out the rest. Attach at both ends is making every single stroke attach itself to its starting point and I want lighting that forks.
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