Tranceparancy like invisible objects in preview mode
First of I know this question has been asked a lot and I know it is a really hard thing to do because of the cloud based rendering instead of poligons. Alpha on alpha calculations are very cpu intensive and with this many flecks an impossible situation.
However, when you make a sculpt invisible and set preview invisibility off, then the object actually looks completely transparant. I would love to use this effect even though it will have caveats like two transparant objects behind eachother will make the one in the back not visible. The only thing I would aks for is a way to make this effect visible when playing the level and maybe adjust the opacity strength.
It wouldn't be a perfect transparancy but it would give lots of opportunities for cool effects.
Anyway I love what you guys have made and wish you the best of luck in making dreams the best it can be.
Cheers
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This isn't really a "how do I?" question. If you'd like to suggest this, you can post it in the feedback section.
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