after falling for a 2x2 grid box my puppet gets stuck in the floor and floats away.
this seems to happen because im using a mover to move the puppet forward.
how do i fix this so that if i run off the 2x2 square onto the floor that i still move forward and not get stuck in the floor?
both the puppet and the floor does impact each other, im also using the default collision shape for the puppet.
-
Not sure why that would happen. Using a mover has never given me any problems. What is the walk and run speed set to? I know it sounds unrelated but funny things can happen if they're set to 0.
-
i have the walk speed set to 0 and the run speed to 2 (or whatever the default run speed is) so it will only do the run default animation when moving.
-
Ah right. Setting the walk to 0 can cause problems. If you want it to always do the run animation, go and find the keyframe that sets the run pose and settings, and wire it into the walk speed instead. Then use the walk speed. That should work.
-
that was the answer thanks i played with it more and thinking it wasnt working still i saw that i didnt reset the walk speed from 0 thanks for pointing that out :)
-
No worries. It's a bug of some kind; there's a report on indreams somewhere you can upvote if you like.
請登入寫評論。