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Inverse kinematics for hands?

  • CLOUD1985

    I'm not entirely sure but I would say the best start would be to group the bat with one of the puppet hands. Now when you move the hand, the bat goes with it.
    Then animate the other hand in keyframes to make it look like it's also holding the bat.

    Another approach if it works might be to teleort the bat to one hand using a tag called right (for right hand) and then teleort the other hand to the appropriate position on the bat using a separate tag called left (for the left hand), though I'm not sure you can teleport a puppet hand like that.

    Please let me know if you get it working

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