Is there anyway to make the default puppet camera keep up with a puppet falling at a high speed?
I have a puppet that moves extremely fast. This includes the way it falls as it accelerates downward via a dynamic acceleration sytem. The problem is that the camera can't keep up or gives up when the puppet falls for a certain amount of time. This is a major issue due to the level the puppet is used for being an open world level.
-
Also having this problem, which is interfering with a zipline section in my scene. Video of it happening: https://www.youtube.com/watch?v=ZMjSvZ9MyMo&feature=youtu.be
-
I'm having the same problem! It's so frustrating!
-
Have you guys tried in a gadget called global settings? I was just told that the fall distance and such were located there!
請登入寫評論。