copy looseness amount to a different sculpt
In shape editor in a sculpt it has a looseness amount. I have a second sculpt that I cannot seem to match on looseness/sculpture detail. If I look in the tweak menu 3rd page neither have any looseness, the only difference is in looseness amount in the shape editor. I feel like I'm missing something here.
Ideally two sculpts made with defaults but one with a different looseness amount can then be set to the same looseness/detail. Is this possible?
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In an objects tweak menu "L1 + Square" there should be looseness in there you can wire it directly into another object OR i think you can transmit the value to a tag then just plug a receiver into any object you want to be affected by it
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The tweak menu can also be edited after the sculpt. So say you want to fiddle with it later instead of directly at the time, just make the smooth sculpt then tweak the settings for that sculpt :)
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Something to be aware of is sculpture detail. A sculpt with lower sculpt detail will appear to have a minimum looseness, because it's actually a smaller sculpt scaled up--like it becomes pixelated, but in Dreams this is the same as looseness.
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