How do I swap in face sculpts like stop motion animation?
I’ve got two face sculpts I attach over the head like a mask or a hat.
I attach one, make a key frame, then attach the other, and make a key frame.
But when i play it back, it only plays back with the second (or current) face.
Basically i want it to look like he switched expressions.
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You need to change the visibility on each sculpt in your keyframe. Watch my video on stop motion lip synch for how to do this.
https://youtu.be/3NGzRQwkPrI -
So i would link up all the faces to visibility logic first, having their visibility tweak all linked into a single not gate yhen the not gate linked into the "static" face.
Then just timeline the visibility of the sculpts.
THEN align the sculpts into the position you want. -
To make it easier later, link each face visibility input to a tag each. The visibility output into a not.
The not into the idle face visibility input.
Then align all the faces into position.
Then all you have to do is timeline the tags to control the sculpt change. :)
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