Health Modifier snapped to object (floor) and set to impact but not damaging puppet.
I am trying to make a game of the floor is lava and a key component of that would be making the floor cause damage if you touch it.
I set up a health modifier and snapped it to the side of the floor. I set it impact so it would damage the puppet when it is walked on.
Nothing happens when I walk on the floor. I changed it to be snapped to the top of the floor. Again, nothing happened.
I did one extra test in each position. There is a microchip that swaps the regular floor with the lava floor using two keyframes. On the logic tool that swaps the floors, I added an additional output to the health modifier. Still, nothing happens.
How do I get the health modifier to affect the puppet when it walks on the surface?
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As there is only a short time left on the Beta I would suggest using the zone option on the health modifyer as it is probs the simplest way to unblock you.
Hope this helps :) Peter
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