How to set puppet keyframes to activate by pressing/holding a controller button?
I sculpted the head and lower jaw of a puppet and made a keyframe where the mouth is open. I want to set this keyframe to a button press so that the player can open the puppet’s mouth, but I can’t find a button mapping option anywhere...
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It should be in the tweak menu of the controller sensor
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Hi there,
Scope into your puppet and onto their microchip, navigate to their controller logic microchip, then tweak the Controller sensor.
Across the first 3 pages of the tweak menu you have options for what buttons to assign it to :)
Thanks,
Cat -
Thank you both for your replies! I did manage to get it working last night by doing exactly that, but I realized I also needed to bring the keyframe out of the scope of the head where I had made it, and also turn collision off for the jaw. I didn’t realize it would still work if the keyframe wasn’t part of the head!
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