How do I make a pupet that can push/pull objects around.
So I'm planning on making an adventure style level. What I would like to know is how do I make a puppet that can do things like pull/push levers, wall switches & boxes, climb ladders, and hang/swing from ropes. Also how is it possible to make rope that can be grabbed? I know there is string in the connectors tools but they all seem to go invisible in play mode, unless I'm missing something or running into a bug. I've seen most of these things done by the developers in streams ect but have no idea how to do them myself.
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Push/pull: Trigger zones inside that object. Place microchip onto the lever and a trigger zone in there which does something if your puppet is in the trigger zone
Hang/swing: A tag on the rope where you want to grab. A teleporter gadget inside the character. When pressing a button, activate the teleporter. For a smoother transition place a timeline with a "grab" animation before the teleporting.
Connectors are not for such things -
For ropes you could use the paint tool to create a rope and group it with a small sculpt at the end of the rope then tweak the end peace to be grab-able and pair a string to the core of it.
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