How do you disable camera inertia/acceleration?
I'm working on a first person game and I've used the recommended method from Mm employees here: deluxe puppet, invisible head and neck, camera at 0 distance, etc. Only issue is that the camera has this awkward and unnatural inertia when aiming which causes it to drift after you let go of the stick or to resist you changing the direction you're looking in as well as to more slowly accelerate up to the speed it should be turning. I really hope there's a way to disable this because it's just about the opposite of the way acceleration should work in a first person game/FPS. Any ideas?
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No idea how to fix this. But, I would highly recommend using my first person shooter kit.
https://indreams.me/element/b7Q3TDd4Mwc
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