How do I pause an active animation on a puppet during a scene in play mode??
How do I have the active animation for a puppet or sculpts pause or turn off while a scene is in play mode that way there not bouncing all over while I’m trying to work on other animations and that way I can see some things animate but not others?
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Hi there,
You could power off the action recorder/possession recorder/keyframe/timeline that the animation is within, or a simpler way would be place a microchip in your scene, and power it off and put all the animations you've created in there, that way when you drag them out of the microchip they'll be powered on :)
At least for while you're making them before you're triggering them from logic/button presses.
Hope that helps!
Thanks,
Cat -
Ty Cat I’ll try that ?
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