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Detect when a button is released?

  • SuperLuigiBroos

    Oops I made a small mistake! If I tap R2 it plays the punch anim on release but seems to also blend the rest of the pull back anim or that final keyframe which means the punch appears to get halfway and stop. So it's not getting stuck. If I hold R2 until that final pose then release, it will play the punch anim as intended!

  • mmdev3 - Pablo and Rich

    You can use a Signal Manipulator set to Custom Remapper, then in the Edge Mode section, set it to Pulse at OFF. This will send a pulse when the signal that was produced turned off, which is what happens when releasing a button.

    Hope this is useful
    Pablo

  • SuperLuigiBroos

    I'd like to be able to watch what happens in my microchip as I test the game too. Is that possible? Frame by frame would be even better!

  • SuperLuigiBroos

    Thanks Pablo I'll give it a try! ?

  • Magus0Mind00

    When I need to test logic, I set up one or more number display gadgets and wire them to the variables I want to track.

  • phort

    Regarding watching the logic while playing: In the Modes menu there's a button called Test Mode, where you can play without leaving Edit Mode, which lets you continue to watch all your gadgets and things. You may need to pin the circuit board to your screen depending what the camera does when you possess your puppet.

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