How do I make an emitted object go in direction I want?
I have a basic donut shape that has a tag sensor on it that powers a keyframe. The keyframe is for the object to shrink. There is also a timer that is started when the object I want to detect is detected. This timer when finished pulses a destroy chip. The object that I want to detect is emitting this donut shape with the logic on it, but for some reason no matter what I do to emit the object where I want it to go it seems to fly out in the direction it was found to be emitted from. Any help?
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Hi,
When you use a keyframe you also record its position if you grabbed it using R2.
This means it will fly to that position.
You need to keyframe the scale by just hovering and pressing up or down with the d pad, or you need to group it inside another object so the animation is relative to that and emit that group instead
John
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