Issue with controller sensor rotating an object
I had an issue where a controller sensor wouldn't rotate an object. I was able to move it laterally using a mover, but the rotator wouldn't seem to activate.The scenario:
An object with an attached controller sensor, mover, and rotator.
If I removed the input of the L stick from both the mover and rotator, and pressed play, the object would move and rotate as expected.
When I hooked up the L stick to the mover and turned off the rotator, I could move the object with the L stick as expected. Turning on the rotator manually would result in the object rotating freely.
When I moved the wire from the mover to the rotator, the L stick would not activate the rotator. The object refused to rotate in this case.
Am I doing something wrong?
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Did you know you can wire directly into the tweak menus?
try wiring the control sensor into the speed of the rotator instead.
You may have to put it through a splitter gadget first so you only get the control sensor stick left and right
John -
I followed your repro steps but it worked as expected for me. Could you place down a fresh rotator and make sure you are wiring into the power node at the bottom of the rotator?
Cheers - Peter -
I did have splitters, one for each direction and one for each of those positive and negative. The logic was horrifyingly messy so if I wasn't missing a step, I probably just wired something badly. I plan to start from scratch and do it all better.
Incidentally if anyone sees this response, is there a way to get an opposite direction from and advanced mover? Like can one advanced mover theoretically move an object in all so directions?
Thanks guys!
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