Community Jams
I find that the themes for the community jams are generally very specific and unless you happen to have something already ready suitable you're generally outta luck.
What I suggest is either broader themes, or themes more directly relating to core game design elements ("Enemy character", "unique player ability", "skybox") or having several concurrent jam themes at the same time.
Any other ideas about how community jams could be improved?
Also, some degree of pre-screening of submissions before the community review would be nice. I'd guess that about 30% of the submissions I view are even relevant to the jam theme.
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The idea of community jams is that you're given a simple idea of something to build, to inspire you to have fun making something new.
In an ideal world, everyone entering the jam would be starting from scratch with each new prompt. That's why the themes are so specific and often unusual. It is a shame that some people just submit irrelevant stuff, or remix existing assets, doing the bare minimum to satisfy the needs of the imp quests rather than getting into the spirit of the thing.
When you say: "unless you happen to have something already ready suitable you're generally outta luck", that suggests your understanding of the jams is something different. Perhaps someone could set up a parallel event in which people show off their best "enemy character" or "skybox" or equivalent prompt?
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