my take on Dreams cameras
since the game´s release, we, the creators, always had problems with the camera while trying to make split screen games or other type of game with this sort of feature.
the main issue that we have is the lack of multiple cameras at the same time. or in the same screen.
might be because of how the game works or might be because there may be no easy approach for it.
i would add a setting on the camera that changes the way it displays .
if it is ON it would work as it works now.
If it is OFF this would pop up a menu that lets you costumize the camera¨s view position as well if it is attatched to the main camera or not.
this would work the same as the floating text works. putting the camera´s view on a texture. like the setting "in scene" works in text display.
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Cross-reference to similar idea: https://forums.indreams.me/hc/en-gb/community/posts/4405026303377-New-Screen-Gadget
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spli screen games use native split screen technology basically it's like playing 2 instances of the whole at the same time. For Dreams to implement it it needs to implement it from the SDK probably and then program parts of Dreams to include that feature for create mode with gadgets. Try that in Unreal Engine: you can never have 2 cameras active at the same time. It's something else that will allow the game to be used in a split screen mode.
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