Health Modifiers targeting Health Managers by name
Similar to how a follower targets a tag by name. This would let us have multiple health managers, each only affected by a certain set of health modifier.
For example, you can have a "magic damage" health manager, and a "physical damage" health modifier. Then certain enemy attacks would use a modifier targeting "magic damage" which wouldn't affect the other manager. And other attacks would use a modifier targeting "physical damage" which wouldn't affect the other manager.
You'd still need to use the managers as "damage sensors" to be able to combine them properly. But at least we wouldn't have to have a new sculpt for each manager so they can sense a different incoming damage type.
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I had to do some real wacky stuff to get around the lack of name targeting with health managers, i support this one 100%
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