"Set value" wire type
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Right. A wire always has a value. If the *source* is turned off, the wire will send a 0, is all. I'm not sure the architecture could change to allow it to not have an effect though.
What kind of situation are you trying to do this? There are ways of getting stuff like this to work, but it depends on the specifics. Maybe I can help you while you wait for an Mm response.
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If i'm leaving a level with 52 / 100 health, and i want that to carry over to the next scene, i can't just wire that value from a variable to the current health, since that'll just make the current health always be 52. I know there are ways around it, but it's a little tedious
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Ah so you want the ability to "pulse" a value? So there are a couple of ways to do this but the easiest one is to utilise the power of a chip. If you send a pulse into the power of a "variable get", it will then effectively "pulse" that value out for 1 frame. This is kind of a staple for Dreams logic and I wouldnt necisarily say its a work around.
However I dont want to sound like I am polluting your feature request. I do think Dreams could definitely gain some improvement by offering some "special" types of wire.
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