Emit objects at multiple points
A new zone emitter gadget that returns every point that it detects a tag or labeled object and spawns a selected object in those positions.
I'm thinking it would be great for effects like spawning splashes on the surface of water from objects landing in it or detecting hitpoints on a forcefield.
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I feel like you can do that just as easily with the gadgets we have. In case you're not sure how to go about it, I'll give a little explanation...
Have a zone looking for a particular tag name. All tag with that name that are detected sends a signal from "tag output." You can use that signal to power an emitter at the same position. Here's how that tag output works: https://www.youtube.com/watch?v=Rs3j15VUa2s&t=278s&ab_channel=TAPgiles
Regarding emitting splashes, you could just emit it from the puppet if it's walking on a surface with a specific "audio surface type." You can tweak any sculpt and set its audio surface type for collision sounds etc. to use. Then wire the footstep signal into a splitter. The "audio surface type" output will give you a number corresponding to the audio surface type the footstep hit. And use that to drive different effects. Here's how that could work: https://youtu.be/ZWzhQBJK0dE?t=315
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