Homespace sound reediness limitation
I didn't realise just how limited the Homespace editing was until I stumbled into a problem that the little imp quest tutorial actually puts you in. After completing it and putting down the two audio objects, in my case both from the welcome home collection I got a warning of having hit the sound reediness limit... and then spent the next 20 minutes trying to find where on earth I was supposed to find more information on this only to discover you basically can't, due to mode switching not being included.
So not only is there information you can't see due to the default temotater not displaying everything, but the tutorial itself puts you into the situation where if you are still very new to the game like I am, will be completely confused by it.
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Ah yeah, it is quite locked-down. I don't think you could even open up gadgets and such to fix this anyway, in the homespace. It's meant to be a more chilled-out "plonk stuff around the place" kinda deal.
"Sound readiness" doesn't really matter that much. When you see a warning like that, it's just the engine telling you "technically the stuff you have in the scene should be doing X, but there's too much of that going on, so we've automatically scaled things back so things still work." So, Dreams is already taking care of it for you; you don't have to worry about it, unless it's *actually* causing a noticeable issue for what you want to happen. At which point you can look at the warning to understand the cause of the issue... that the engine has auto-adjusted things so they still roughly work.
I feel like probably the warnings just shouldn't be shown in the homespace. Not a lot of use for it beyond freaking new creators out ;P
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