Head tracker: "allow motion blur" setting
Almost all uses of the head tracker involved making in-scene/3D objects move with the camera as UI elements. But this also means that if there's any motion blur for the scene, the stuff in the head tracker fuzz and blur all the time--especially noticeable when rotating the camera left or right.
This isn't really too realistic, as (my understanding is...) motion blur is to do with the difference in movement between objects in the world and the camera capturing it. As the objects are in the head tracker, there is no difference, so there should be no motion blur (unless the object move around within the head tracker, but even then very mildly.
Also there's the fact that UI in games never have motion blur, because they're not really part of the world itself. They're just graphics slapped onto the screen (similar to how on-screen text is done in Dreams).
So it would be great if we could simply turn off motion blur for everything inside a particular head tracker. This would let us create better looking UI, and use in-scene text for UI without it looking real janky.
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And you also can't use aperture in any way.
I would even suggest that the headtracker gets the option to be completely in a different dimension/ instance (is this what its called in game dev.?).
I saw some videos about other engines and usually they do this in FirstPersonShooters, where the gun is in a separate space and a camera is projecting it onto the screen.
Or maybe we just need a always on top toggle.
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