Adjustable Mirror & Better Grid
The Mirror:
As of right now, the only way to set the mirror is to determine where to place the first sculpt. The ability to grab and adjust the mirror would be extremely helpful in sculpting.
Better Grid:
The grid at the current moment, while helpful in some cases, is still flawed. Being able to adjust how many degrees you could increment when rotating would help with aligning stuff. Another annoying thing about the grid is that when you press R1+triangle to re-align stuff, it will mess with the size of things too. The ability to control those two things independently would dramatically improve the grid system.
Your thoughts?
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Yes, these things have been suggested in many a post and on many a stream and in many a twitter thread ;p
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The grid tool as it stands is quite good considering. Once you get the hang of things, its quite impressive. Having a generic world non origin based grid system is actually quite difficult. I haven't seen a fully mastered solution yet. Dreams is close but just needs some QOL. I think the UI needs some refactorings to make it clearer. Sometimes it can be hard to identify what the grid is associated with. Different systems in Dreams have different grid alignment. For example the text gadget is centered on a grid square, were as sculpts are on the edge! (I think I got that the right way).
Sometimes when you think you have setup your grid and built everything based upon one initial sculpt, things seem to break. I remember in alpha days struggling for days. I was trying to sculpt a precise mechanism so that the physics wouldn't break. A tiltable table game. Getting the grid to behave between sculpt, scene & gadgets was (and still is) very tedious!
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