Multiple Point Slider/Piston Connector
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you can approximate this using keyframes on a timeline. set each keyframe to each "node" position you want, turn off smoothing on each keyframe, apply a linear transition between each one, and plug in your signal to the Playhead Position.
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Or even just use one piston to move the first bit, and another piston to move in the other direction. Activate them one at a time.
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I've used both these solutions theyre good for certain things but are bad overall. Like say if I created an L shape and rotated it with physics on, the moving part of the connector wouldnt be correct. The L shape is just an example what if I wanted to create an elaborate shape? basically just not worth the setup. Multiple points would open up new logic possibilites and game ideas.
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Right. So using sliders instead and keyframing would sort that. Or just keyframing with no connectors. How did those methods work out for you?
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It wouldnt react physically correct though. Say I attach a follower to the moving part of it. Its gonna stop at the end of a connector. What if I want to change the shape? Have to redo the whole thing
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So basically a "Spline" tool?
Yes please!
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