mmdev1 - John & Luci
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Hi,If you scope into the puppets brain there should be a microchip called jump, the animation keyframes are in the one for rise, hang and fall.John
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Hi,Kareem was indeed scoping in, but just very fast as he is very practiced with the tools, combined with the minimal UI setting.John
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Hi,Go to Dream shaping and start a new "Dream" this is the map.Then put you scenes in there, and if they have doorways little pips will appear that you can link upJohn
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Hi,You have to place the marble in a group, I use an invisible sculpt or item.Then animate it while scoped into that group.Finally make the group (not the marble) moveable.That should do itJohn
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Hi.If you tweak a sculpt and go to the physics page, one of the options is if it is collidable or not,You can plug logic into this to turn it on and offJohn
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Hi,Lots of the UI has been created using the text displayer.You can animate all of its tweaks such as opacity or colour with logic to create you.I have seen other hi where they have made in game as...
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Hi,The camera orbits around the thing the imp is hovering over, if you use R1 plus sticks. I use this method the most.Are you using DS4 or moves?John
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Hi In the doorway gadget there are fade options, or conversely use the wiper gadgetJohn
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Hi,Currently this is not a feature of Dreams.Thanks for the feedback thoughJohn
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Sounds like it's trying to follow something,If you tweak it and go to the page with the follow options and turn them all off, hopefully that will fix itJohn