Aratiatia

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  • Aratiatia 已評論,

    So it seems that @JimmyJules153's solution helps with 90 degree plane changes only and works on fixed scene axes. I still want to know how to manage this for 3 axes relative to the camera.

  • Aratiatia 已評論,

    So it looks like @JimmyJules153 might have sorted this one: https://youtu.be/uSAiaQMsQ1M

  • Aratiatia 已建立貼文,

    Lock a puppet to a 2d plane that moves through 2d space

    I want to create 2D scrolling gameplay using a puppet where the 2D axes (for example x and y but could be any combination of axes) are a flat plane. However, I want to tilt the plane along any othe...

  • Aratiatia 已評論,

    I've made this spikes non-moveable and non collidable. I've grouped them all together. I've put the platform movement logic on this one group. Nothing moves although the spike animations work fine....

  • Aratiatia 已建立貼文,

    Group two or more sculpts so they move together?

    I have a platform (single sculpt) with logic that makes it face a direction and move in that direction until it collides with a wall and stops there.I have a second sculpt that is animated using a ...

  • Aratiatia 已建立貼文,

    Reduce puppet whiplash when jumping

    My puppet violently whiplashes it's head when running and jumping. The head seems to really lag behind the ascent and suddenly flings upwards, it looks painful.When I shift+square into the puppet I...