POWDER-001

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  • POWDER-001 已建立貼文,

    Stop an imp passing thru sculpts

    How do u stop a imp passing thru walls etc

  • POWDER-001 已建立貼文,

    Collide setting - imp interaction

    What does the ‘collide’ setting of imp interaction in a sculpts physical properties settings do? It doesn’t seem to stop an imp passing thru the sculpt?

  • POWDER-001 已評論,

    When u do this it stops the imp from moving backward and forwards tho you can only move around the screen xy...?

  • POWDER-001 已評論,

    I found this as well just can’t rid of an object!

  • POWDER-001 已建立貼文,

    Deleting a stamped object won’t dissappear ?

    I used the Mm shack in one level now any item from that level is use even if I made it is attached to the shack whenever I release it! So I can’t release it publicly! The shack is everywhere now ev...

  • POWDER-001 已建立貼文,

    Lock camera for building please

    If you could lock a camera to the particular view you are at, at any point. Somethings you wanna lock off a axis. Eg being able to lock a overhead or god view while u map out or arrange bits...when...

  • POWDER-001 已建立貼文,

    Man its hard to line thing up quickly...alignment tool please

    If we could select objects and then have an alignment tool...would make things so much easier as the grid snap is weak and even with all helpers in it’s still very time consuming for a simple task.

  • POWDER-001 已建立貼文,

    Also what if I delete a project from my local

    What if I delete from my local and want to pull it from online back to local how do ido that ??

  • POWDER-001 已建立貼文,

    Delete a publish dream ??

    How do I delete a dream after I have published it, I mean we all put up some testing and crazy stuff that we may like to pull down or in the future what’s happens when the games out and you wanna t...

  • POWDER-001 已建立貼文,

    Genealogy

    After I publish a dream its shows the genealogy of the level. Is there a way not to show items that are your own...it can ruin a surprise if you have a boss or something and bamn there it is in th...