OatmealMu
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OatmealMu 已評論,
Never mind. Nearly forgot about Counters. Here's my set-up for anyone curious.https://imgur.com/a/7Hxa40q
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OatmealMu 已建立貼文,
I'd like an item to emit a sound until it's destroyed
The problem I'm having is I'm unable to have the sound gadget default to on. When I rig a Destroyer to it the sound stops playing. I've attached a picture of my logic.
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OatmealMu 已評論,
And on this same topic, is there a way to disable fog shadows? The shadows are actually darker than the fog itself...
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OatmealMu 已建立貼文,
Setting an object to cast self-shadows but cast ground shadows
I probably know the answer to this but...I have a character with Platforming Shadows enabled. I know I can disable a sculpts' shadows entirely. What I'd like to do is keep the self-shadows on the s...
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OatmealMu 已評論,
Right. After a little experimenting, the best I can figure is that speed and slope angle are the culprits here. If a puppet is going too fast up a ramp it'll either be unable to jump or the jump he...
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OatmealMu 已建立貼文,
How do I set up an emitter so it emits a keyframed object?
I set up a puppet to emit puffs of dust every time its' feet hit the ground. Easy enough. Problem is the dust is rather static. So, I animated the dust to fade out. Unfortunately, I'm not sure how ...
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OatmealMu 已評論,
Hey, Pablo.I actually already tried that. It's not working unfortunately. Oh, and I'm not sure if it means anything, but the bone icon for the head is grayed out. It happened when I tried re-parent...
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OatmealMu 已建立貼文,
Messed up the skeleton of a puppet while tweaking it
So, instead of starting from scratch I loaded up a Deluxe Puppet and began tweaking the sculpt. The body shape was vastly different, so I began adjusting the bones... er, joints so the limbs weren'...
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OatmealMu 已評論,
Ah, I understand. It's like binary. On and off.
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OatmealMu 已評論,
I adjusted all the angle properties I could find. Is it possible that certain angles just don't work well? All of the inclines in my level are about 30-degrees. I really hope this isn't some unavoi...