Rabagast

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  • I have tested it a lot now and it works fine. I uploaded it so other Dreamers can try it, and maybe find it useful. ?Search for PassThrough and you find it. Thank you for all the help and suggestio...

  • I tried to disable the "Friend" and also "Ulabelled" in collision labels on the player, not on the platforms. And it seems like it works fine. I didn't disable the Collider on the player. ?

  • I found a bug in the jump through logic. The problem is, if I have physical objects like enemies or player 2,etc, they will just fall through the platforms, since I disable the Collider of the plat...

  • It looks like it works so far. But it doesn't work if I place the platform too close to player. But that's ok, I guess. ?

  • Yes, I know, I have tried. I can turn off the collision, but should I use Trigger or Laser Scope to detect the platform and turn off the Collider. The player needs to jump through the platform and ...

  • I can still see the Flecks. But if I use white or black color on the sky, it looks like the flecks are not visible. I tried light blue color, then they are visible.

  • But you can use it to subtract and add. Not to use with Health Manager of course, but Variable Modifier and Variable. It works fineMy player has 3 lives, and each time I lose a life, I subtract 1 f...

  • Thank you, John! ?

  • Ok, thanks! ?

  • Hi! Thanks for the answers. I can't get it to work properly. I want the camera to follow the player when he jumps, but not when he falls. I also tried the camera pointer. Should the player be insid...