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How could I apply directional movement to an object based on a separate object's movement?
I've been toying with a protoype for a 2D game mechanic where my character can swing their arm in a circle around their body, pick up objects in the scene and fling them. My problem comes from the ...
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What's a good way to detect the puppet being idle vs moving? (ex: for an idle animation)
Let's say I wanted to play an animation only while a puppet I've possessed is idle. What I've tried so far, it seems like the idle animation will tend to blend with the procedural walking animation...
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How do I replace the head of a puppet after deleting it?
Is there a way to easily attach a head that was sculpted independently of a puppet? My experiments so far result in a sculpt either not following the puppet when I move it or following the puppet b...