Stampy83
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Stampy83 已評論,
But, yeah, that's the thing, you can't store that third frame when you try to save that character's position for some reason. You have to scope into each and every peace of sculpt but by doing so, ...
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Stampy83 已評論,
I agree with what you are are saying. There is always a way around. But I am asking this not because it's just a question about workflow. Having the ability to do this would make it easier and fast...
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Stampy83 已評論,
Oh yeah, Peter, that hack is good but only for a middle frame, let's say you wan't to make corrections anywhere on your timeline and now you are in a bit of trouble
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Stampy83 已評論,
Thanks for the reply both of you.@Skillphiliac: sorry I meant animation. The point is you have a character with two frames in animation. Let's say, first key frame (hands down), second key frame (h...
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Stampy83 已建立貼文,
Did anyone manage to pick a key frame from a blend between two frames for a puppet
What I am trying is to put a third key frame on a timeline, record the curent pose in between two frames. But when I try to use that third frame to smooth the glitches in abinarion, the character j...
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Stampy83 已建立貼文,
Any tips on posing a character?
I'm having great difficulties posing a character with ease. It's like I'm constantly fighting with it. For example, I tried doing a basic pose of having two hands behing his head. This was really a...
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Stampy83 已建立貼文,
How can I find all the gadgets from a certain type present in a scene
I imported couple of objects and somwhere sun and sky gadget is present and it messed up everything. So I am just wondering what is the best way to find all the same gadget types in a scene.
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Stampy83 已建立貼文,
Why does the count logic have a time limit regarding how fast it can be added another +1?
Basically i tested this on the Ame timeline, i added to sources to contribute to the count at the same time, but only one +1 was added. The second source was ignored. I then moved the 2nd source fo...
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Stampy83 已評論,
Nope, it doesn't, try it and see. The imp can't grab with that solution anymore, and the imp becomes imovable. I tried placing advanced mover and spliter, but it seemed almost imposible to get that...
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Stampy83 已建立貼文,
Can I create a restricion for imp movement through space so that it is restricted by walls?
But at the same time for imp to have all the functionality, such as grabing and movement through space.