MagneticPoleCat
- 活動總數 11
- 最後一個活動
- 成員加入日期為
- 追蹤 0 個使用者
- 跟隨者 0 個使用者
- 投票數 0
- 訂閱數 4
-
MagneticPoleCat 已建立貼文,
Is there anyway to clear all keyframes/references on a copied object?
I've copied some body parts from an existing puppet onto another puppet, and I've noticed that all keyframes on the original puppet are copied over as well. Is there an all-in-one deleted button fo...
-
MagneticPoleCat 已評論,
As an update to tackling this feature, I've found that scoping into the puppet, multiselecting each body part (except the pelvis: copy it later on its own or else the logic is retained upon copy), ...
-
MagneticPoleCat 已評論,
I'll try this later tonight, thanks for the response, Peter.
-
MagneticPoleCat 已建立貼文,
Is there anyway to make a puppet ragdoll?
I want the enemies in my game to ragdoll when their health is fully depleted and subsequently disappear after a few seconds. Is there anyway to achieve this effect?
-
MagneticPoleCat 已評論,
you could try wiring the left stick output from the controller sensor to a NOT gate and then tie that to whatever you want to occur when you're idle. I am at work currently, so I am unsure with tes...
-
MagneticPoleCat 已評論,
Thank you so much for this answer! I was having so much trouble figuring this out. :/
-
MagneticPoleCat 已評論,
Scope into the puppet (L1 +X) so that you're able to individually highlight each body part, select the adjustment tool (the combined up and down arrow icon) from the tools section, and you should b...