TAPgiles
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Try playing with the camera's min/max imp distance settings; that may help.
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Hrm... interesting. I'll do some tests and see if I can figure this out.
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Yes, this is possible. Wire the controller sensor's X button into its "de-possess" input, and into the emitter. The object you emit should have a controller sensor on also, with "force possess" tur...
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Sneaky! ;P
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For the joints on the legs, what settings have they got? If they have limits and tightness and such, perhaps that is interfering with the keyframe positioning, something like that?That said, it see...
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Yeah, to be honest I'm surprised the wheels bear the weight and move to steer. May have to do with using rotators instead of relying on amotor bolt?
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Something to know is the joints aren't actually very strong, so when they need to hold up some other weight things can get hairy.One thing to consider is using fewer connectors. Unless all of those...
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Yeah... this is to do with how keyframes interact with jointed objects within movable groups. They make those objects movable, even if they're set not to be. I've actually had a lot of trouble with...
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'@Amenjo1: +1
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Hehe ;POne thing you can try first is using the sky gadget to change the sky image. Those tend to have at least 2 colours and different shades and such. And then you can hue shift those colours to ...