CLOUD1985
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Just re-read your post and noticed you have both objects movable within the group, make them non-movable within the group, and the group itself movable.
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Could it be the attach at one/both ends option on the brush stroke?
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'@feddykraitThe look at rotator trigger zone can be expanded as large as you like. The trigger zone tool is the one which will be used to activate the look at rotator. Set the trigger zone size and...
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Place a ball joint right in the center of the eye. Then use a trigger zone attached to a look at rotator to make the eye move on the ball joint about its center.The trigger zone and look at rotator...
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If you replace your motor bolt with a normal bolt (non motorised) and place a keyframe down. The keyframe auto enters record mode so you can use your imp to pull the door open on the bolt (the bolt...
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It might be less hassle to use a simple bolt and keyframe the door open or closed
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For the button press making a puppet stop moving, try wire the button into a keyframe and have the keyframe switch off the moveable option on the puppet group.For the same effect when the puppet to...
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Some of these issues may be caused by the additions to the puppet colliding with other bits of the puppet.Try make the additional bits non-collidable and see if it improves.
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The keyframes in the time line can each individually be stretched back (made shorter) to run quicker and you can insert a blend type between them. I'd try stick them close together and open the tim...
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Try turning visual feedback down to minimum