CLOUD1985
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Did you make the bottom jaw non-collidable. Collisions between sculpts may be causing an issue. Scope into the puppet and open the bottom jaw sculpt tweak menu and under its physical properties mak...
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Have you tried keyframing their static position?Then when you want them to move just turn off the static position keyframe. You may even be able to switch off the static keyframe with another keyfr...
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Have you scoped into the correct group within the puppet before adding the connector?Are you building a custom puppet?
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Awesome, glad it's working for you
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I've not tried it yet myself with a painting but try using the labels feature in the paintings tweak menu.They work fine on sculptures for detecting collisions.If that doesn't work I'd suggest emit...
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I'd suggest trying the cutout tool to chop the sculpt into smaller sections, it may save your current work and give you the increased detail you're looking for.
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I think the larger you go with a single sculpt the larger the flecks eventually become.Or another way to look at it might be the sheer amount of surface area your sculpt has requires it to be rende...
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No worries, glad you got it sorted.
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Hi, puppet turn speed to 0 won't stop a puppet from being able to turn.If you add a rotator with 0 turn speed but max dampening it should stop it turning. You could activate the dampening for a fra...
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Sorry I thought that would work.Another way to achieve it though might be to create two spheres, group them, scale them both using one keyframe to identical size within the group & then align them...